Source: vkquake
Section: games
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders: John Rowley <dpkg@johnrowley.me>
Build-Depends:
 debhelper-compat (= 14),
 dh-exec,
 architecture-is-little-endian,
 glslang-tools,
 libflac-dev,
 liblodepng-dev,
 libmimalloc-dev,
 libmpg123-dev,
 libopus-dev,
 libopusfile-dev,
 libsdl3-dev,
 libstb-dev,
 libvorbis-dev,
 libvulkan-dev (>= 1.4.341.0),
 libx11-xcb-dev,
 meson,
 spirv-tools,
Standards-Version: 4.7.4
Homepage: https://github.com/Novum/vkQuake
Vcs-Git: https://salsa.debian.org/games-team/vkquake.git
Vcs-Browser: https://salsa.debian.org/games-team/vkquake

Package: vkquake
Architecture: any
Multi-Arch: foreign
Provides:
 quake-engine,
 quake-enginer-server,
Description: Vulkan Quake port based on QuakeSpasm
 vkQuake is a port of id Software's Quake using Vulkan
 instead of OpenGL for rendering. It is based on the popular
 QuakeSpasm and QuakeSpasm-Spiked ports and runs all mods
 compatible with QuakeSpasm like Arcane Dimensions.
 .
 Although there exists many free partial asset replacements
 and mods, an original pak0.pak file is still required to
 use this engine, be it shareware or the full assets
 obtained from a source of your choosing.
