The GeometryNode class is the common base of all geometry nodes.
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#include <avogadro/rendering/geometrynode.h>
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| void | accept (Visitor &) override |
| void | addDrawable (Drawable *object) |
| | Add a drawable object to the geometry node.
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| bool | removeDrawable (Drawable *node) |
| | Remove child node, this node will no longer be deleted.
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| Drawable * | drawable (size_t index) |
| | Get the child Node at the specified index.
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std::vector< Drawable * > & | drawables () |
| | Get a reference to the child nodes list.
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const std::vector< Drawable * > | drawables () const |
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void | clearDrawables () |
| | Remove all drawable objects.
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void | render (const Camera &camera) |
| | Render the drawables in the geometry node.
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| std::multimap< float, Identifier > | hits (const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const |
| Core::Array< Identifier > | areaHits (const Frustrum &frustrum) const |
| const GroupNode * | parent () const |
| | Get a pointer to the node's parent.
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GroupNode * | parent () |
| void | setVisible (bool visibility) |
| | Set the visibility of the node.
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| bool | isVisible () const |
| | Get the current visibility of the node.
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| template<typename T> |
| T * | cast () |
| | Attempt to dynamic_cast to specified node type.
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template<typename T> |
| const T * | cast () const |
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std::vector< Drawable * > | m_drawables |
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GroupNode * | m_parent |
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bool | m_visible |
- Author
- Marcus D. Hanwell
The GeometryNode contains any Drawable objects, and is the only node type that results in anything being rendered to the screen.
◆ accept()
Accept a visit from our friendly visitor.
Reimplemented from Node.
◆ addDrawable()
◆ removeDrawable()
- Parameters
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- Returns
- True if the node was removed, false if it was not found.
◆ drawable()
- Parameters
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| index | The index of the child. |
- Returns
- A pointer to the child node, or nullptr if the index is out of range.
◆ hits()
| std::multimap< float, Identifier > hits |
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const Vector3f & | rayOrigin, |
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const Vector3f & | rayEnd, |
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const Vector3f & | rayDirection ) const |
Return the primitives that are hit by the ray.
- Parameters
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| rayOrigin | Origin of the ray. |
| rayEnd | End point of the ray. |
| rayDirection | Normalized direction of the ray. |
- Returns
- Sorted collection of primitives that were hit.
◆ areaHits()
Return the primitives within the supplied frustrum.
The documentation for this class was generated from the following file: