1#ifndef COIN_SOCOMPLEXITY_H
2#define COIN_SOCOMPLEXITY_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFEnum.h>
29#include <Inventor/fields/SoSFFloat.h>
30#include <Inventor/elements/SoComplexityTypeElement.h>
38 static void initClass(
void);
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:70
SoSFFloat value
Definition SoComplexity.h:48
Type
Definition SoComplexity.h:41
@ SCREEN_SPACE
Definition SoComplexity.h:43
@ BOUNDING_BOX
Definition SoComplexity.h:44
@ OBJECT_SPACE
Definition SoComplexity.h:42
SoSFEnum type
Definition SoComplexity.h:47
SoSFFloat textureQuality
Definition SoComplexity.h:49
SoComplexity(void)
Definition SoComplexity.cpp:143
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:39
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:34
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:32
SoNode(void)
Definition SoNode.cpp:332
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoNode.cpp:846
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoNode.cpp:817
virtual void doAction(SoAction *action)
Definition SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:974
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1057
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:904
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:32
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:31
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30